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Although one of the fundamental goals of AI is to understand and develop intelligent
systems that have all of the capabilities of humans, there is little active research
directly pursuing that goal. We propose that AI for interactive computer games is an
emerging application area in which this goal of human-level AI can successfully be
pursued"
[Laird, 2001].
The scope of this project is classical and non-classical logics
(multimodal and intensional logics), multi-agent systems (reasoning about knowledge,
uncertainty and action –
[Fagin, 1995],
[Yamamoto, 2003];
[Halpern, 2003];
[Moore, 1995]),
declarative programming
(constraint and intensional programming), distributed computing and games.
Logical formalization of agent behaviour is desirable to provide the foundation for sophisticated
reasoning techniques to be used on, and by, the agents themselves. In particular, the intensional
logics
[van Benthem, 1998];
[Zalta, 1988]
- that include apparatus for signifying when two meanings are identical, and that
analyzes inferences involving meanings, of practical reasoning are attractive for their capability
of encapsulating practical reasoning. Also, the possible worlds semantics offered by modal logic
[Fagin, 1995],
[Yamamoto, 2003], has proved to be a successful framework in which to model mental attitudes of agents such
as beliefs, desires and intentions
[Rao, 1995].
More precisely, we examine the relationship between agent (intensional agent) specifications and
operational behaviour of multi-agent systems (adapted to different applications scenarios).
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